Posts
by n splendorr
January 01, 2021

spreadsheet busyplay

an astonishing number of apparently-profitable video games for the interactive telephone are simply spreadsheets with interior timers, whose fundamental interactions are so unpleasant that I believe they actually prolong the play experience; they begin with a tutorial, show you how to tap tap tap, and promise that at some point, perhaps once the tutorial is over, they will be fun. before long, there will be so many timers running, completing, yelling that they need to be tapped to collected, tapped three more times to set up the next timer, and then you should figure out whether you have tapped enough of these things to fulfill the “quests” or “orders” coming in or if you need to wait / tap some more first… so many of these running, with playful animations and sound effects, descriptions of items and actions that have no material bearing on the nature of what you do… at no point, not even at the beginning, and certainly not once the workload piles up, is this ever “fun.”

I’m far from the first person to note and describe this. It’s well-known enough to have become a decade-long genre, worth investing a real art budget into, because there are people who want a reason to keep touching their phones when the rest of their reasons have temporarily run out. Or just because a notification has come in, prompting a tap, a wait to load, a reward for returning for yet another day, and a series of taps to collect and wind up the timers again. Laborers on our behalf, these timers, playing the game for us; here, in this game, manifested as servile goblins hatched by you to work endlessly. In others they are dwarves, animals, and humans of varying levels of chibi detail. You set them to their tasks and then go about your day.

What’s the fantasy? What’s the game? Boss simulator, maybe: you do a bare minimum of coordination and ordering-around, and the diligently-employed rake in the cash which you take in full. A goblin can never quit, as a group they can never unionize, they will simply accrue and continue to crank the numbers higher.

None of this feels profound! I just wanted to write it down. I have, for some reason, continues to trawl the iOS App Store’s new releases every week or two for many years now, downloading and maybe trying out hundreds of games at this point. Anything that sounds remotely interesting, mostly “strategic” or “role-playing” games. And I have mostly seen the exact same 4 games released again and again in different guises, with minor variations on theme, polish, mechanical nuance, and budget. As repetitious as console and computer games could be in the 90s and 00s, even now with AAA games converging on the Ubisoft play-slurry format, this is a mind-numbing pattern indicating that, at least as far as the money people are concerned, these are the games worth making for this format. All of this emerging from the coincident market forces of Apple pushing for zero-cost-up-front apps with no “demos” allowed, and the consolidation of wealth away from a majority of people so that even a dollar or two to try a game is treated like extortion, while somehow allowing sunk-cost post-tutorial $4.99 Starter Packs to thrive.

Again, this isn’t profound. You probably know all this. It’s just… frustrating and saddening to me right now, how vast the medium is, that these games are made and promoted at such a regular clip. Oh well. I hope somebody who wouldn’t have made a good living elsewise is able to afford their rent comfortably, something I haven’t been able to do in over a year. I’m thinking about what kinds of game to prototype next, approaching the end of this first big project, and wondering what actions to start with, what will be interesting to me as well as to others, without requiring 5 years of development. That’s part of why I look at new games; I want to know what’s being released, and played, by the vast majority of players who have phones and maybe don’t follow the “big game” news, which seems like a very small portion of the addressable game-playing world.

I can see how these games work. I don’t want to make one like it. But my mercenary instincts have grown while my artistic pretenses have diminished; I need to make something that might make money. I wonder what that’s going to be?

December 30, 2020

ACTION BUTTON REVIEWS PAC-MAN

I really love the work Tim is doing with these videos.

December 30, 2020

"Cause you ain't been here lately"

December 30, 2020

"CARING"

December 19, 2020

"there was a time when I used to"

Foxy Shazam Is Absolutely Fucking Nuts To The Guts And I Love Them

December 18, 2020

I’m still soft, it’s still my time, still

Apparently I posted this same song with the same excerpt on May 6.

A lot has changed, a lot hasn't. I still like hearing this line.

December 17, 2020

"I just wanted to be someone"

🚨 NEW MUSIC FROM FOXY SHAZAM 🚨

one of the great bands who should have been way bigger than it seemed like they got to be

December 16, 2020

"make a different arrangement"

December 15, 2020

“The Case for Forcing a Floor Vote on Medicare for All”

Briahna Joy Gray, at Current Affairs:

Perhaps unsurprisingly, support for Medicare for All has reached historic highs during the pandemic. Even a Fox News exit poll showed that seventy-two percent of Americans support a single payer system, and impressively, about half of Republicans support Medicare for All. But importantly for the purposes of the Dore proposition, a whopping 88 percent of Democrats support the policy. A floor vote on Jayapal’s bill could capitalize on the public’s overwhelming approval for Medicare for All, and expose the chasm between the policies Democratic voters want and the positions their elected representatives are willing to take. It’s difficult to imagine a better historical context for this fight.

I wish they would!

Read the whole thing.

December 14, 2020

resentment of the beautiful

Do you ever find your disappointment in yourself, or the constraints of your physicality, whether we're talking about the particular biological form you are forced to manifest, or the tight geographic coordinates you were confined to even before you couldn't leave your house, if you have a house — your body, if you have a body — do you ever find this personal limitation and sometimes even disgust leads you toward a resentment of the beautiful?

I just looked at a series of photos of dirt roads leading through fog into the woods, something I know I may have found beautiful in the past, and resented its existence because of its inaccessibility. I wonder whether this feeling is common. Whether the punctured, sucker-paunch nastiness that permeates adulthood in The Land of Debris is in part an expression of this emotional poverty. Or whether I am prone to bouts of feelings for some reason rarer, which would be worse, for me.

I'm peaceful, maybe restless, and then I see a series of images, preceded by a longer series of images, my entire day a procession of pictures asking me to have some kind of feeling about them, and I am filled with insectful revulsion. The lives we are kept from living.