Site Design and Animation
for Polytron Corporation
SUPERHYPERCUBE

I worked with Phil Fish and others at Polytron to create a new site for the Steam VR release of their game SUPERHYPERCUBE. The pseudo-3D parallax effect shifts are based on mouse cursor position or device rotation, whichever is active. Film grain, neon effects, parallax, and particle depth are all rendered in CSS, with help from anime.js.

Concepts & Technologies
PerspectiveGyroscopeAnime.jsSVG FiltersResponsiveLayoutCSS & JS Animation