Web Developer & Designer for OOTU, Inc. (April 2016 – January 2017)

Vue.js, lodash, jQuery, HTML/CSS/JS, Handlebars, Gulp/Pug/Stylus.

I planned, developed, and designed the front-end for xray.games for Seattle-based OOTU, Inc. The project attempts to address the difficulty of discovering videogames you will actually enjoy. I worked with the back-end developer through a JSON API to present an interface for their database that expresses the usefulness of their approach. Over the course of about six months, we went through two major iterations of the site. I built the current version as a responsive, single-page vue.js application that can be used on phones, tablets, and desktops.

I also wrote the front-end code for an iFrame embedded in the Humble Store, which is the second-largest online retailer of digital games. OOTU was contracted to provide recommendations from their database, and the per-page payload had to be written in less than 30k of pure Javascript, which I did.

Web Designer & Developer for Felix Kramer (January 2017)

Kirby CMS, Barba.js, Anime.js, PHP/HTML/CSS/JS, Sketch.

I designed a blog and portfolio site for indie game producer Felix Kramer at felix.zone. Subtle animations made with anime.js, which I look forward to using more extensively. Barba.js progressively enhances page transitions. Kirby CMS is a great flat-file system that worked for Felix's needs, and was pleasantly flexible.

Web Layout & Animation for Venn Collective (August–September 2016)

Created two promotional sites based on provided Sketch layouts. Assembled components into a responsive layout, and animated components with JS, GSAP, and SVG animation tools.

Ultimately these projects were not used by the clients for reasons unrelated to their quality. This is a shame, because the animations and layouts are really nice! Until I replace the branding for inclusion in my portfolio, you can request reference links.

Web & Graphic Design for Action Button Entertainment (2013–Present)

Action Button Entertainment is a video game developer in Oakland, CA. After I submitted a proposed revision of their only web site in 2013, company founder Tim Rogers asked me to make several sites to support their current and upcoming games. We have continued working together through multiple projects.

Click the images to expand, and to read more details in the image descriptions. 

tim rogers suggests my going rate to Dave Lang, head of Iron Galaxy


Since late 2014, I've been developing a site based on the in-game graphics of Action Button's forthcoming game VIDEOBALL. It features animated GIFs; Javascript animations, scrollers, and sliders; linked headlines pulled live from a Tumblr site; a fully-responsive design; and an accompanying linked Press Kit.

In April 2015, I updated the site with completely overhauled graphics. I replaced upwards of 12 megabytes of PNGs and GIFs with about 10 kilobytes of SVGs and JS code. This major update applied a lot of recent learning about animation, JavaScript, and the browser. It also laid a new foundation to building upon for the next versions of the site.

VIDEOBALL.NET as of April 1, 2015



In 2013, I rebuilt actionbutton.com to be responsive, and to easily direct visitors to learn more about (and purchase) their catalog of games. The company was also planning to re-brand across all their products, so the new site was re-styled to fit.

I worked with Action Button in late 2014/early 2015 to update their branding once more. You can see the updated branding, featuring a logo I made in Illustrator, in blue below.

ZiGGURAT — zggrt.com

Next I updated the site for the game ZiGGURAT to match the new branding, then cleaned it up and made it more useful. ZiGGURAT is on iOS right now, and is coming soon to Android. This is one of my favorite iPhone games, and it was great to improve its public-facing image.

Ten By Eight — actionbutton.com/10x8

Next up is Ten By Eight, which came out on PlayStation Mobile on July 23rd, 2013. This was a much more complicated site, with dramatically different layouts for Desktop and Mobile within the same page.  I worked closely with Tim Rogers to meet his vision and the game's aesthetic.

We started with the idea of full-screen video for Desktop, and worked backwards to accommodate smaller screens.

I learned a lot about CSS and Javascript on this project, especially with regard to YouTube's Javascript API. 

Tuffy the Corgi and the Tower of Bones — actionbutton.com/tuffy

In September 2014, I modified the 10x8 site to showcase Action Button's next game about a corgi named Tuffy.

Web and Graphic Design for Athens Game Jam 2015

In less than a week, I made this site and accompanying flyer for the annual Athens Game Jam. The coordinator of the Jam, Stephen Borden, gave me a week to make it. I said I would do it, but only if he gave me a prompt. The prompt he gave me was "floating islands."

In the jam spirit, I tried out a bunch of new stuff. I'd never done anything with ASCII art or CSS Animation prior to this project. I was generously given access to the alpha version of Monodraw, an app for drawing ASCII art, which I put through its paces. Then I copied groups of characters into Photoshop, arranged and colored them, and then arranged those elements into a flyer and this site.

When you scroll the page, it doesn't move down, it moves things around. My favorite part of the site is that, if you leave the page up for a couple of minutes, the elements begin to glitch out, which is all accomplished with CSS Animation and Transformations.

Site made with Hammer.app, Sublime Text 2, HAML/SCSS, Javascript, Skrollr.js, and a subset of Zurb Foundation.

View the site live here.

Web & Graphic Design, Project Manager, Technical Manager, & Game Design Consultant at Skelefactor Games (2013 – Present)

I've made graphics, art, web sites, videos, music, a Kickstarter page, and numerous other things for Skelefactor Games. I've also served as project manager, technical coordinator, and worked with Unity, Git, GitHub, SourceTree, in addition to various art-related tools.

Graphic Artist at Don's Silkscreen & Trophy (December 2009 – June 2010)

At Don's I did just about everything. I worked directly with customers, laid out and design plaques and other engravables, prepared art and positives for silkscreening, and assembled all manner of merchandise. Completely overhauled the computer systems and networking when I began the job.

Unfortunately, all design work I did for this job is unavailable, except these few samples.

Mac Lab Specialist & Lab Assistant, GCSU (2006-2009)

This was a major formative work environment. Under the direction of the great Joe Windish, I grew from a fairly lost-feeling college freshman into a capable and constant presence in the university's main student computer lab.  A significant portion of my education and maturation happened in the GCSU computer lab.

A short list of the different roles I served:

  • Oversaw upkeep, imaging, and regular installation of software for the lab
  • Taught or assisted with classes on various software tasks
  • Helped with production of dozens of student media projects
  • Sound editor on major student documentary
  • Helped develop systems for checking out equipment
  • Night shift cleaning and upkeep
  • General student software and project consultation
  • Administrative assistant

Job responsibilities, briefly summarized:

Server configuration and administration; Creation/distribution of computer images several times a year with
NetRestore, etc.; Mac Specialist; Media specialist; Constant implementation of new technologies; Lab development;
Student interactions and education.


  • Joe Windish
    Lead Technical Specialist
    for Instructional Support
    (478) 445-4424